~ Stages From The January Match ~

 

Stage 1 – Hey, That’s My Gal

10+ pistol, 10+ rifle, 4+ shotgun

 

Background: Nickel Jack and his gang of miscreants have come to town and are getting liquored up at your bar. You don’t mind a good party but things get out of hand when Jack tries to steal a smooch from your sweetie.

 

Directions: Shooter starts behind bar (table) at position 1. Pistols are holstered, rifle is staged at position 2, shotgun on the bar with ammo in the box at position 2. At the beep the shooter says "Hey, that’s my gal" and then alternates shots on P1 and P2 with both pistols (continue where you left off with second pistol). Shooter then moves to position 2 and alternates one shot on R1 and two shots on R2 starting and ending on R1. Shooter stages rifle on table and picks up box with shotgun shells and goes back to position one to finish off Jack and his gang by alternating 4 shots on S1 and S2. Regular "P" for forgetting the line, 5 minute P for hitting Felina.

                                                                                                                R1

                                                                                                                R2

 

                                                         S1                                 S2

                                                                P1 (Felina) P2

 

                                                                Position 1 (table)             positon 2 (table w shelf)

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Targets: 2 pistol, 3 rifle/shotgun, 1 large rifle target

Props: large table, feline, small table with shelf, prop to hold up Felina

 

 

 

Stage 2 – Breakout

10+ pistol, 10+ rifle, 5+ shotgun

 

Background: Dang if that no good sheriff Chattan done went and had you arrested for shooting Nickel Jack and his gang. Luckily for you, Felina has smuggled in a pistol and a spare key to your cell.

Directions: Shooter starts behind jail prop with box on table at position 1. 1 pistol and key is inside box, rifle, second pistol, and shotgun are staged on table at position 2. At the beep shooter opens box and shoots P1 5 times with first pistol, holsters and then uses key to open lock on cell door. Shooter then moves to position 2 and shoots P2 twice and P3 three times with second pistol. Holster second pistol and shoot R1-R3 in a Gonzales sweep (double tap on center target). Restage rifle and then shoot S1-S3 in a Nevada sweep.

 

 

                                                                                            R1     R2     R3

 

 

 

                                                                                            S1     S2     S3

                                            P1                                             P2     P3

 

                                            position 1 (bars)                         positon 2 (table)

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Targets: 3 pistol, 6 rifle/shotgun

Props: jail bars, lock with key, box, 2 small tables

 

 

 

Stage 3 – So What If I Be Cheat’n JR

10+ pistol, 10+ rifle, 4+ shotgun

 

Background: On the run after breaking out of jail and shooting Chattan and his deputies, you head to the bar for a little whiskey an poker to relax. Your playing a hand with the mayor, JR, when he has the nerve to accuse you of cheating (you, of course, were cheating but so was he and you didn’t have the poor manners to bring it up). You end up having to shoot your way out of there.

 

Directions: Shooter starts sitting at position 1 with cards in hand, pistols holstered, rifle and shotgun at position 2. At the beep shooter says "that is a hell of thang to say, JR" and stands and shoots P1 once, then P2 and P3 twice each with first pistol. Shooter then moves to position two and picks up shotgun and shoots S1 three times and S2 once. Put down shotgun and pick up rifle and shoot R1 8 times and R2 twice. Finally go back to position 1 and say "you really hurt my feelings JR" and then with second pistol finish off P1 with 5 more shots. Remember the lines or it’s the big P. (you may say the lines as your shooting).

                                                                                        R1                                 R2 (out yonder)

 

 

                                                                                                            S1             S2

                                                              P2             P3

                                                                        P1

                                                                position 1 (table & chair)         positon 2 (table)

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Targets: 2 pistol, 4 rifle/shotgun, paper target holder & targets

Props: two tables, chair, 5 cards

 

 

Stage 4 - Ambush

10+ pistol, 10+ rifle, 4+ shotgun

 

Background: Them no good rascals from the Babaloo gang have pushed you too far. They have chased you into a canyon but you have turned the tables on them (pun intended) and ambush them as they come up the trail.

 

Directions: Shooter starts hiding behind barricade (upturned table) with at least one knee on the ground. Pistols are holstered, rifle is staged, and shotgun in hand. At the beep the shooter stands and knocks down all targets – reloading as needed. No shooting order but shooter must remain behind cover (one foot). Note – no mulligans on this stage due to the reset time.

                                                R1-5             R6-10

 

                                                                                                           S1-4

 

                                                                P1-10

 

 

 

 

                                                    Position 1 (table turned up)

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Targets: all knockdowns, plus 6 pipes for shotgun

Props: large table